Ian Bogost
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== Article Summaries == | == Article Summaries == | ||
+ | |||
+ | [[Article Summaries]] page: ([[Bogost, Ian, "Persuasive Games: Gestures as Meaning."]]) | ||
== Additional Works/ Publications == | == Additional Works/ Publications == | ||
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==== Books ==== | ==== Books ==== | ||
- | *Bogost, Ian and Levi Bryant, eds. Object-Oriented Ontology. Ann Arbor: Open Humanities | + | *Bogost, Ian and Levi Bryant, eds. Object-Oriented Ontology. Ann Arbor: Open Humanities Press. Expected publication 2012. |
- | Press. Expected publication 2012. | + | *Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark Marino, Michael Mateas, Casey Reas, Warren Sack, Mark Sample, and Noah Vawter. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Cambridge, Mass: MIT Press. In press, expected publication 2012.2 |
- | *Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark Marino, | + | *Bogost, Ian. Alien Phenomenology. Minneapolis: University of Minnesota Press, 2012. (in press) |
- | Michael Mateas, Casey Reas, Warren Sack, Mark Sample, and Noah Vawter. 10 | + | *Bogost, Ian. How To Do Things With Videogames. Minneapolis: University of Minnesota Press, 2011. |
- | PRINT CHR$(205.5+RND(1)); : GOTO 10. Cambridge, Mass: MIT Press. In press, | + | |
- | expected publication 2012.2 | + | |
- | *Bogost, Ian. Alien Phenomenology. Minneapolis: University of Minnesota Press, 2012. (in | + | |
- | press) | + | |
- | *Bogost, Ian. How To Do Things With Videogames. Minneapolis: University of Minnesota | + | |
- | Press, 2011. | + | |
*Bogost, Ian. A Slow Year: Game Poems. Highlands Ranch, CO: Open Texture, 2011. | *Bogost, Ian. A Slow Year: Game Poems. Highlands Ranch, CO: Open Texture, 2011. | ||
- | *Bogost, Ian, Simon Ferrari, and Bobby Schweizer. Newsgames: Journalism at Play. | + | *Bogost, Ian, Simon Ferrari, and Bobby Schweizer. Newsgames: Journalism at Play. Cambridge, Mass: MIT Press, 2010. Montfort, Nick and Ian *Bogost. Racing the Beam: The Atari Video Computer System. Cambridge, Mass: MIT Press, 2009. |
- | Cambridge, Mass: MIT Press, 2010. | + | *Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, Mass: MIT Press, 2007. |
- | Montfort, Nick and Ian Bogost. Racing the Beam: The Atari Video Computer System. | + | *Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, Mass: MIT Press, 2006. |
- | Cambridge, Mass: MIT Press, 2009. | + | |
- | *Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, Mass: | + | |
- | MIT Press, 2007. | + | |
- | *Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, Mass: | + | |
- | MIT Press, 2006. | + | |
==== Articles/Essays ==== | ==== Articles/Essays ==== | ||
- | |||
== Further Readings == | == Further Readings == |
Latest revision as of 23:30, 13 April 2012
Contents |
Biography
Ph.D., Comparative Literature, University of California, Los Angeles.
M.A., Comparative Literature, University of California, Los Angeles.
B.A., Philosophy & Comparative Literature, University of Southern California. Magna Cum Laude, Phi Beta Kappa.
Diplôme Approfondi de Langue Français, Centre International d’Etudes Pédagogiques
Article Summaries
Article Summaries page: (Bogost, Ian, "Persuasive Games: Gestures as Meaning.")
Additional Works/ Publications
Books
- Bogost, Ian and Levi Bryant, eds. Object-Oriented Ontology. Ann Arbor: Open Humanities Press. Expected publication 2012.
- Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark Marino, Michael Mateas, Casey Reas, Warren Sack, Mark Sample, and Noah Vawter. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10. Cambridge, Mass: MIT Press. In press, expected publication 2012.2
- Bogost, Ian. Alien Phenomenology. Minneapolis: University of Minnesota Press, 2012. (in press)
- Bogost, Ian. How To Do Things With Videogames. Minneapolis: University of Minnesota Press, 2011.
- Bogost, Ian. A Slow Year: Game Poems. Highlands Ranch, CO: Open Texture, 2011.
- Bogost, Ian, Simon Ferrari, and Bobby Schweizer. Newsgames: Journalism at Play. Cambridge, Mass: MIT Press, 2010. Montfort, Nick and Ian *Bogost. Racing the Beam: The Atari Video Computer System. Cambridge, Mass: MIT Press, 2009.
- Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. Cambridge, Mass: MIT Press, 2007.
- Bogost, Ian. Unit Operations: An Approach to Videogame Criticism. Cambridge, Mass: MIT Press, 2006.